Keeping Score

minigolfOn Sunday, JSL was feeling sick and B had hurt her knees and hand in a fall.  In order to give them some peace and quiet for awhile to rest, I took NHL out of the house.  We ran a couple of needed errands and then decided to do something fun.  We headed to an indoor mini-golf place that we’d been meaning to try.

As we golfed, we marveled at the glowing courses and tried our best to get the balls in the hole.  NHL even got a hole in one.  At one point, though, I realized that the people in front of us were pausing after every hole to write down their scores.  It occurred to me that I never even considered doing this.

I think of mini-golf as a fun activity.  The competition is with myself – seeing how few shots I can make a particular hole in – not with my fellow players.  Keeping score might also make NHL anxious if he doesn’t do well on a particular hole.  Besides, both NHL and I have a tendency for getting the ball near the hole and then making many, many failed putts.  In the end, I find mini-golf a lot more fun without the score keeping.

When you play mini-golf, do you keep score?

A Fun Game of Nuclear War

Last Saturday, NHL and I played a game of Nuclear War with each other.  He launched missiles at me, I retaliated, millions were killed.  A fun time was had by all.  Of course, I’m not referring to actual war, but to the card game by Flying Buffalo named Nuclear War.

I was introduced to Nuclear War by a co-worker years ago.  We played a few games together and she even gave me a few cards (since she had so many).  I purchased some more and played a bit.  However, I didn’t have too many people that shared my interest and so the game wound up packed away.

Recently, I realized that NHL might be old enough to play the game with me.  Moreover, he’s shown himself to be just the kind of geek-in-training to enjoy this kind of card game.  So, after some obsessive searching to find just where I put the cards so long ago, I found some time to play with NHL.

The basic concept of the game is that each player represents a country.  Each player gets a series of cards representing their population and another series of cards representing their weaponry (along with propaganda and other cards with special abilities).  As players put their cards down and play them, they might convince members of the opposing country to defect to their country.  They might wreck havoc with the opposing country’s defense/offense.  Or, they might just drop a big missile on the other country and wipe out some of the population.

Each time a missile is dropped, dice are rolled to determine just how much carnage resulted.  Was the missile a dud?  Did it kill the number of people that the card says it killed?  (Missiles and warheads come with differing megaton ratings which means differing numbers of people killed.)  Or did the attacking player get lucky and double the damage?  Once the dice are rolled, a special six-sided die can be rolled.  This can either nullify the damage, worsen it, or even make the damage happen to the attacking country instead.  It’s a risk that makes the game more entertaining.  Do you stay with 3 million killed or roll the die and try for more?

To be perfectly fair, we didn’t play the game "properly."  I couldn’t remember all of the rules, the printed materials I had online didn’t have key points, and I was offline for Shabbat so I couldn’t just look them up online.  So we made the best of it and altered our play as I remembered items or made mental notes to play any second game with the remembered rules.  (I’ve since found the rules online and plan on printing them out to keep with the game.)  We also played with cards face up instead of face down so I could help NHL in his first game.  I made sure to play as if I couldn’t see his cards, though.

In the end, NHL beat me.  He obtained a bomber which dropped bomb after bomb on me.  Meanwhile, my bombs kept going dud or, worse, wound up hitting my own population.  After he launched a stealth bomber with a 100 megaton warhead at me, it was all but over.  One final missile finished me off.

This is usually where Nuclear War players can have "final retaliation."  They can put all of the missiles in their hand into play in one last chance for revenge.  It can kill off players who then launch their own final retaliations leading to no winners.  In my case, though, I only had 2 missiles at my disposal and they were weak ones.  Not nearly enough to eliminate NHL’s people.

This might seem like a violent game, but the carnage is very abstracted.  You "make change" of population cards the way one might make change of Monopoly money.  The game also teaches valuable skills such as planning (do I use my propaganda cards before anyone launches a missile – since they’re useless after – or do I launch missiles first to stop others from using propaganda on me?) and risk taking (do I roll the "extra damage die" to get more casualties even though I’m risking the ones I already have?).  It can even teach how nuclear conflict might not quite be the best way to resolve real life conflicts (see Final Retaliation).  It’s definitely a fun game and I can’t wait to play more games with him.  Maybe I’ll even beat him this time.

What card/board games do you play with your kids?

App Analysis: Bad Piggies

Since I got a smart phone, I’ve been on the hunt for apps. I’ve downloaded games, camera apps, social media apps, and even a few apps whose purpose was limited to getting a quick laugh. I’ve gotten free apps and even paid for some apps. In fact, I currently have 89 apps downloaded onto my phone. (This doesn’t count pre-installed apps – most of which I wish I could uninstall – or apps that I installed and then deleted.)

My first app download was one of the Angry Birds games. I love the entire series, so I quickly downloaded their new game when I heard it was available.

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This is very different from Angry Birds.  In that game, you played as the birds, launching them at the pigs and their structures because the pigs took the birds’ eggs.  In Bag Piggies, you play the pigs’ side.  No, you won’t be stealing any eggs.  Instead, the pigs’ map to the eggs has gone to pieces and you need to recover these pieces.  To do that, you build various vehicles to transport the pigs.

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I loved how – as the game progresses – more and more elements are added.  You get wheels and engines, balloons and rockets.  The courses you navigate get trickier, but your contraptions have grown to fit it.  You even need to build more than one contraption per level to hit all of the goals.

Given that this game is free on Android ($0.99 on Apple, $4.95 on PC), it’s definitely worth a try.  Go ahead and download it.  Then get to work building some wonderful machines to help those bad, bad piggies.

NOTE: I was not compensated for this review in any way.  I liked the game and wanted to share my opinions about it.

App Analysis: Doodle Bowling

Doodle Bowling - Roll Across the PaperWhen I first got my smartphone, I couldn’t wait to download apps.  I’ll admit that the first app I downloaded was a game: Angry Birds Space.  Since that first download, I’ve installed many, many more apps.  A few I use often, some sit on my phone mostly unused, and some were uninstalled rather quickly.  I’ve come to enjoy finding clever, useful, or just plain interesting apps, especially if they are ones that aren’t that famous.

I’m going to begin a series of app reviews.  Some might be ones everyone has heard of and some might be more obscure.  Some might increase your productivity, some might increase your creativity, and some might distract you with fun gameplay.

Though I’ve downloaded many games, I recently realized that I hadn’t gotten any bowling games.  Now, I love bowling.  Some of my fondest memories of my grandfather are of him attending my bowling league games and giving me adviceā€¦ and then giving the other team advice when I refused to listen to him.  It’s the sort of thing that was annoying then, but makes me sentimental now.

Doodle Bowling - Pins Fall Down and Go Boom!So off I went to the Google Play store to look for a bowling game.  There were many to choose from, but one leapt off the page, so to speak: Doodle Bowling.  When you load up Doodle Bowling, you are presented with some graph paper and a crudely drawn ball.  At the far end of a pair of lines are ten pins.  You "pick up" the ball by pressing on it and then flick your finger upwards to launch it at the pins.  In addition, by rapidly swiping your finger left or right, you can put some spin on the ball and direct when it finally ends up.  As the ball hits the end of the lane, it "rips" through the paper, sending pins scattering.

The goal of the game is the same as normal bowling.  Knock down as many pins as possible.  Your score is tallied just under the lane and is displayed at the end of the game.

By itself, this would be fun, but might get old quickly.  To increase the replayability, there are many different themes to unlock.  One turns your "graph paper lane" into a chalk board (pins disappear with a puff of smoke).  One brings your bowling experience into outer space.  One even lets you bowl in a normal, ordinary bowling alley.  Each play earns you one credit.  Each theme costs a certain number of credits.  Therefore, there is an incentive to play the game over and over to unlock all of the themes.

Doodle Bowling - Strike!What I most like about this game is that it is fun, quick, and simple.  A single game of bowling takes about two or three minutes.  There is a definite joy when all of the pins fall down and that "Strike" or "Spare" banner appears.  Finally, the controls are so simple that my five year old mastered them almost immediately.

Since this is a free app, there are the requisite ads above the bowling action.  However, I found these to be unobtrusive and not easily clicked by accident.  (All of your interaction tends to take place at the bottom of the screen while the ads are up top.)  A few ads is a fair trade for the bowling fun.

This is definitely a keeper and will surely provide the kids and I with many wonderful, pin smashing hours of fun – in 10 frame, 3 minute chunks.

Review: Angry Birds Card Game

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My boys are Angry Birds addicts.  Whether playing the original Angry Birds, or the latest Angry Birds: Space, they love flinging those feathered fighters to pummel some pigs.  So when we saw the Angry Birds Card Game in a local store, we had to buy it for them.

After the second Seder, we gave it to them for finding the Afikomen.  (Quick explanation for those not in the know: During the Passover Seders, a matzo is broken in half.  Half of it is hidden and kids get to hunt it down.  The one who finds it gets a prize.)  The next day, we sat down to play some Angry Birds cards.

P1080059The play is very simple.  There are five different kinds of birds (Red, Yellow, Blue, Black, and White).  Each of the structure cards (the equivalent of the buildings that the pigs are usually positioned upon) have either one of the birds on them or a "X2".  (The latter require two matching birds.)  There are also special cards with actions like blocking someone’s turn, allowing yourself a re-roll or making them draw another structure card.  There’s a six sided die with one bird on each face, plus one "Wild Bird" face featuring all of the birds.  There’s also a King Pig to stand in the center.

P1080061Each player is dealt 6 structure cards and places them in a line from them to King Pig.  The players also get 2 special cards, but keep these secret.  The first person rolls and uses any birds they can to remove structure cards.  Then, the next player does the same.  At various times, players can also use special cards to affect the gameplay.  When a player has removed all of their structure cards, they get the chance to knock down King Pig by flicking a die at him.  The first to knock over King Pig wins.

We found this game highly entertaining.  JSL only played one game with us, but he’s on the low end of the age range.  NHL, who is firmly in the age range, loved it and kept begging to play "just one more game."

Overall, I only had two problems with the game.  First of all, it went by a bit too quickly.  The 6 structure cards were gone pretty fast and the 2 special cards were used up way too rapidly.  Secondly, flicking a die at a pig might simulate the Angry Birds computer game, but it can lead to die flying out in unintended directions.

P1080062We solved the first problem by expanding to 10 structure cards (2 towers of 5 since we had no room for a tower of 10) and 5 special cards.  We also changed how King Pig gets bumped off in the end: Players now had to roll a Wild Bird to get to knock him over.

This is definitely a game that we will be playing over and over.  I really liked how the game went by quickly so that you could play multiple games in a single gaming session.  This meant that more than one player got the chance to win.  (NHL beat me quite a few times.)  Our expanded towers also meant more dramatic come from behind victories as special cards or lucky rolls eliminated multiple structural cards on each turn.

Given how portable this is, we will be packing this to take with us on our upcoming Disney trip.  While it won’t make for a good airplane game (those tray tables are just too small), it will be perfect for the hotel room.

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